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Ayuda a encontrar una version de mame old PC Pentium2

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gucaza:
Saludos Amigos  8), espero su colaboración, necesito de su ayuda, bueno para que me entiendan voy a explicarme un poco, me he conseguido un emulador mamewpp version 0.37 que es sin GUI (osea no trae modo ventana gráfica)del paquete que circula en marcianitos "Mamewah Instalable 1.62.zip",  :o si no me equivoco!, pero esta versión es un poquin lenta para mi veterana PC Pentium 1 de 233mhz :D y he probado la versión 0.36 (pero es GUI osea modo ventana gráfica), esa si esta mucho mejor y he decidido quedarme con esa versión, el problema es que como dije es GUI y se ve todo el detalle de la carga de ventana la carga del rom un pequeño espacio y recién sale el juego! :P

Necesito que me ayuden encontrar el MAME 0.36 para windows sin GUI, de las normalitas con linea comando, para poderlo usar con mi frontend.

Espero que alguien me ayude, ya que si no es aquí, ya no se donde, porque lo he buscado y no he tenido suerte! :'(
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Edito: para que tenga un orden y si algún usuario busca lo mismo que yo dejo resuelto el tema de mame old, gracias a:


--- Citar ---:O Porgadora he notado una mejora estable en el AMAME 59 tengo algo de +4fps  :o , también he podido probar el BATTLETOADS, yo sabia que el battle toads era de la romset 65 o 59 :D ups, es un juego mas pesado, me funciona de 17-30fps, algo que no podía creer que funcionara en esta pc, y probé cps2 con el emulador cps2... no me acuerdo ya pondré el nombre a 4fps :o, gracias por poner los enlaces.
--- Fin de la cita ---
esto es sacado del post http://www.aumap.org/foro/index.php?topic=2514.0

Pero continuamos hablando sobre está PC y sus software posibles, doy gracias a los foreros que puedan responder!

LeT:
Aqui hay varias versiones del 0.36 para distintos sistemas operativos:
http://www.retrogames.com/mame.html

Creo que la versión de windows para terminal es la de MS-DOS mame.exe , aunque si a tu frontend le dices que arranque desde mame32.exe no creo que te salte su GUI.

Porgadora:
0.36 para MS-DOS:

https://mirrors.xmission.com/mame/releases/mame036b.zip

Si quieres más:
mamedev.org/oldrel.html

Los archivos  que llevan la letra "s" al final del nombre del zip, son el código fuente.
Ejemplo: mame036s.zip es el mame 0.36 Source.
La letra b sin número al final del nombre, indica que es el binario o ejecutable; ejemplo: mame036b.zip .

Lo mismo es aplicable a algunas otras versiones, por si quieres probarlas.
Los primeros MAME no admiten la rom comprimida: debe estar descomprimida en su correspondiente carpeta.
A mi me fue muy bien en su día el Mame031b para DOS.
Ten en cuenta que cuanto más antiguo, por norma general, menos juegos suele soportar.

Bubu:
Entra aquí:

http://mamedev.org/oldrel.html

y cata el MAME 0.53 que creo que es el primero para Window$ 32 bits. Que yo sepa los anteriores eran para el MSDOS del Window$ 98.

gucaza:
Gracias amigos por comentar, en la version mame 0.37 que me funciona en mi windows xp algo lento y trae este texto en mame.txt

--- Código: ---                 M.A.M.E.  -  Multiple Arcade Machine Emulator
          Copyright (C) 1997-2001 by Nicola Salmoria and The MAME Team

Many people have helped with this project--directly, or by releasing the source
code for the drivers they have written. We are not trying to take credit that
isn't ours. See the Acknowledgments section for a list of contributors. Please
note, however, that the list is largely incomplete. Also see the comments in
the source code to see the people who contributed to specific drivers. That
list, too, may be incomplete. We apologize for any omission.

All trademarks cited in this document are property of their respective owners.


For usage instructions, please consult the corresponding readme.

MS-DOS:   msdos.txt
Windows:  windows.txt


Usage and Distribution License
------------------------------

I. Purpose
----------
   MAME is strictly a non-profit project. Its main purpose is to be a reference
   to the inner workings of the emulated arcade machines. This is done for
   educational purposes and to prevent many historical games from sinking into
   oblivion once the hardware they run on stops working. Of course to preserve
   the games, you must also be able to actually play them; you can consider
   that a nice side effect.
   It is not our intention to infringe on any copyrights or patents on the
   original games. All of MAME's source code is either our own or freely
   available. To operate, the emulator requires images of the original ROMs
   from the arcade machines, which must be provided by the user. No portion of
   the original ROM codes are included in the executable.

II. Cost
--------
   MAME is free. Its source code is free. Selling either is not allowed.

III. ROM Images
---------------
   ROM images are copyrighted material. Most of them cannot be distributed
   freely. Distribution of MAME on the same physical medium as illegal copies
   of ROM images is strictly forbidden.
   You are not allowed to distribute MAME in any form if you sell, advertise,
   or publicize illegal CD-ROMs or other media containing ROM images. This
   restriction applies even if you don't make money, directly or indirectly,
   from those activities. You are allowed to make ROMs and MAME available for
   download on the same website, but only if you warn users about the ROMs's
   copyright status, and make it clear that users must not download ROMs unless
   they are legally entitled to do so.

IV. Source Code Distribution
----------------------------
   If you distribute the binary (compiled) version of MAME, you should also
   distribute the source code. If you can't do that, you must provide a link
   to a site where the source can be obtained.

V. Distribution Integrity
-------------------------
   This chapter applies to the official MAME distribution. See below for
   limitations on the distribution of derivative works.
   MAME must be distributed only in the original archives. You are not allowed
   to distribute a modified version, nor to remove and/or add files to the
   archive.

VI. Reuse of Source Code
--------------------------
   This chapter might not apply to specific portions of MAME (e.g. CPU
   emulators) which bear different copyright notices.
   The source code cannot be used in a commercial product without the written
   authorization of the authors. Use in non-commercial products is allowed, and
   indeed encouraged.  If you use portions of the MAME source code in your
   program, however, you must make the full source code freely available as
   well.
   Usage of the _information_ contained in the source code is free for any use.
   However, given the amount of time and energy it took to collect this
   information, if you find new information we would appreciate if you made it
   freely available as well.

VII. Derivative Works
---------------------
   Derivative works are allowed, provided their source code is freely
   available. However, these works are discouraged. MAME is a continuously-
   -evolving project. It is in your best interests to submit your contributions
   to the MAME development team, so they may be integrated into the main
   distribution.
   There are some specific modifications to the source code which go against
   the spirit of the project. They are NOT considered a derivative work, and
   distribution of executables containing them is strictly forbidden. Such
   modifications include, but are not limited to:
   - enabling games that are disabled
   - changing the ROM verification commands so that they report missing games
   - removing the startup information screens
   If you make a derivative work, you are not allowed to call it MAME. You must
   use a different name to make clear that it is a MAME derivative, not an
   official distribution from the MAME team. Simply calling it MAME followed or
   preceded by a punctuation mark (e.g. MAME+) is not sufficient. The name must
   be clearly distinct (e.g. REMAME). The version number must also match the
   number of the official MAME version from which you derived your version.


How to Contact Us
-----------------

The official MAME homepage is http://www.mame.net/  You can always find the
latest release there, including beta versions and information on things being
worked on. Also, a totally legal and free ROM set of Robby Roto is available
on the same page.

If you have bugs to report, check the MAME Testing Project at
http://www.mametesters.com

Here are some of the people contributing to MAME. If you have comments,
suggestions, or bug reports about an existing driver, check the driver's
source code to find who has worked on it, and send comments to that person.
If you are not sure who to contact, write to Nicola. If you have comments
specific to a system other than DOS (e.g. Mac, Win32, Unix), they should be
sent to the respective port maintainer (check the documentation to know who he
is). DON'T SEND THEM TO NICOLA - they will be ignored.

Nicola Salmoria    MC6489@mclink.it

Mike Balfour       mab22@po.cwru.edu
Aaron Giles        agiles@sirius.com
Chris Moore        chris.moore@writeme.com
Brad Oliver        bradman@pobox.com
Andrew Scott       ascott@utkux.utcc.utk.edu
Zsolt Vasvari      vaszs01@banet.net
Luca Elia          l.elia@tin.it

DON'T SEND BINARY ATTACHMENTS WITHOUT ASKING FIRST, *ESPECIALLY* ROM IMAGES.

THESE ARE NOT SUPPORT ADDRESSES. Support questions sent to these addresses
*will* be ignored. Please understand that this is a *free* project, mostly
targeted at experienced users. We don't have the resources to provide end user
support. Basically, if you can't get the emulator to work, you are on your own.
First of all, read the docs carefully. If you still can't find an answer to
your question, try checking the beginner's sections that many emulation pages
have, or ask on the appropriate Usenet newsgroups (e.g. comp.emulators.misc) or
on the official MAME message board at http://www.mame.net/msg/

For help in compiling MAME, check these pages:
http://www.mame.net/compile.html
http://www.mameworld.net

Also, DO NOT SEND REQUESTS FOR NEW GAMES TO ADD, unless you have some original
info on the game hardware or, even better, own the board and have the technical
expertise needed to help us.
Please don't send us information widely available on the Internet - we are
perfectly capable of finding it ourselves, thank you.



Acknowledgments
---------------

First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for
starting the Arcade Emulation Programming Repository at
http://valhalla.ph.tn.tudelft.nl/emul8
Without the Repository, I would never have even tried to write an emulator.
Unfortunately, the original Repository is now closed, but its spirit lives
on in MAME.

Z80 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
M6502 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
Hu6280 Copyright (c) 1999 Bryan McPhail, mish@tendril.force9.net
I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr)
M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09.
M6808 based on L.C. Benschop's 6809 Simulator V09.
M68000 emulator Copyright 1999 Karl Stenerud.  All rights reserved.
80x86 M68000 emulator Copyright 1998, Mike Coates, Darren Olafson.
8039 emulator by Mirko Buffoni, based on 8048 emulator by Dan Boris.
T-11 emulator Copyright (C) Aaron Giles 1998
TMS34010 emulator by Alex Pasadyn and Zsolt Vasvari.
TMS9900 emulator by Andy Jones, based on original code by Ton Brouwer.
Cinematronics CPU emulator by Jeff Mitchell, Zonn Moore, Neil Bradley.
Atari AVG/DVG emulation based on VECSIM by Hedley Rainnie, Eric Smith and
Al Kossow.

TMS5220 emulator by Frank Palazzolo.
AY-3-8910 emulation based on various code snippets by Ville Hallik,
  Michael Cuddy, Tatsuyuki Satoh, Fabrice Frances, Nicola Salmoria.
YM-2203, YM-2151, YM3812 emulation by Tatsuyuki Satoh.
POKEY emulator by Ron Fries (rfries@aol.com).
Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information
   on the Pokey random number generator.
NES sound hardware info by Jeremy Chadwick and Hedley Rainne.
YM2610 emulation by Hiromitsu Shioya.

Background art by Peter Hirschberg (PeterH@cronuscom.com).

Allegro library by Shawn Hargreaves, 1994/97
SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996
   Carlos Hasan. All Rights Reserved.
Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote
   TwkUser.c.
"inflate" code for zip file support by Mark Adler.

DOS executable compressed with UPX by Markus F.X.J. Oberhumer & Laszlo Molnar,
    http://upx.tsx.org/

Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things
   to mention.

Thanks to Brian Deuel, Neil Bradley, and the Retrocade dev team for allowing us
to use Retrocade's game history database.

Thanks to Richard Bush for info on several games.

Thanks to Dave (www.finalburn.com) for info on After Burner.

and thanks to everyone else I forgot.



--- Fin del código ---

Bueno acabo de arreglar algo mi dilema de lentitud aparte de ponerlo con scanline le he cambiado la resolución 320x240 ahora ya no suena tan entre cortado en el juego cadillacs dinosaurios ya probaré con los demás juegos!

Con respecto a los mames para ms-dos lamentablemente no me funcionan aun poniendo sin sonido, aparece un error y sasss se sale.

Ahora Bubu, tenias razón el mame que yo llamo 0.37 mamewpp en realidad era el mame 0.53 que es mas rápido que la beta 16, ahora me toca probar las otras versiones de mame! Gracias Bubu por el dato.

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